![]() ![]() Much of this overhead could be avoided if you give control back to the developers. Vendor-specific driver implementations were often complex and imposed a CPU performance overhead that the developer had no control over. The primary reason for this change is the demand from the gaming industry to provide a rendering SDK that gives more power and control to the graphics programmer. ![]() DirectX 12 is the successor of the DirectX 11 SDK and represents the largest architectural change to the SDK since the inception of DirectX.
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